EXHIBITION AND COMPETITION RESULT

PEOPLE'S CHOICE AWARD

HELPING PEDOPHILIA VICTIMS WITH “I CARE, YOU DESERVE” MODULE

GOLD MEDALISTS

Team IDProject / Innovation TitleCertificate
53ADOPTING PROFILING ASSESSMENT ON MEASURING STUDENTS' COMPETENCY ON TRAINING NEEDS ANALYSIS View
161CAPTYCS: ENHANCING STUDENTS' PROBLEM-SOLVING PROCESS AND HIGHER ORDER THINKING THROUGH ONLINE LEARNING ACTIVITIESView
104CHEMFOR AND PERTAB STUDY KITView
118EZ QURANView
198GAMIFIED HYBRID SERVICE LEARNING TO PROMOTE STUDENTS ENGAGEMENT AND GENERIC SKILLSView
23INNOVATIVE CHEMICAL PLANT DESIGN CAPSTONE PROJECTView
26INTEGRATING CONCEIVE-DESIGN-IMPLEMENT-OPERATE PRACTICES TO ENHANCE GIS TRAINING CAMP 2 IMPLEMENTATIONView
27NEW PARADIGM ON SCHOOLS CO-CURRICULUM VIA DRONE FOR EDU CHALLENGE 4IRView
106ONLINE SERVICE LEARNING DURING COVID-19 - THE BAMBOO TUBE PROJECTView
37PIRATE OF WORD KING: A BASIC ENGLISH LEARNING MOBILE APPLICATION PROTOTYPE FOR LEARNERS WITH DYSLEXIAView
69REINVIGORATE LOW CARBON EDUCATION AND AWARENESS VIA IMELC 2020 BREAKTHROUGHView
111SCRATCHTOPIA CHALLENGE: FROM SCIENCE EXPERIMENT TO CODINGView
170SUSTAINABLE ENTREPRENEURIAL MINDSET SHOWCASE (SEMS): AN INTEGRATED ACTION BASED COMPETITIONView
142VIRTUAL REALITY WELDING SIMULATION KIT FOR LEARNING AND ACQUIRING WELDING PSYCHOMOTOR SKILLS View

SILVER MEDALISTS

Team IDProject / Innovation TitleCertificate
162A COMPARATIVE STUDY BETWEEN FACE-TO-FACE AND ONLINE LEARNING IN TRAFFIC ENGINEERING COURSE View
143A JAPANESE LANGUAGE LEARNING APP USING MOBILE AUGMENTED REALITYView
43BE STILL PROJECT: ANDRAGOGY IN EXPERIENTIAL LEARNING FOR A GOOD CAUSEView
160CLR 2.0: A SCAFFOLDING SYSTEM TO ENHANCE STUDENTS' COMPETENCY IN PREPARING CHEMISTRY PRACTICAL LABORATORY REPORTS View
105COMMUNITY SERVICE MODULE FOR BANGSA JOHOR BAHAGIA (BJB): A RESTORATION OF KNOWLEDGE TOWARDS LEARNING INNOVATIONView
185COMPETITION AS AN EFFECTIVE TOOL FOR EXPERIENTIAL LEARNINGView
109CONCEIVE-DESIGN-IMPLEMENT-OPERATE (CDIO) KNOWLEDGE AND SKILLS FOR AN INNOVATIVE INVENTION PROJECTView
173CORNERSTONE: A NEW APPROACH OF LEARNING FOR MANAGEMENT OF TECHNOLOGY STUDENTSView
28CREATING A SHARING CULTURE FOR FUTURE-READY EDUCATORSView
67DESIGN AND DEVELOPMENT OF TRAINING MODULE FOR TEACHING INTEGRATED STEM STRATEGYView
122DESIGN OF ASYNCHRONOUS ACTIVE LEARNING CLASS USING BOOKEND APPROACH IN MOODLE LESSON ACTIVITYView
15DEVELOPING TRAINERS' SKILLS THROUGH THE USE OF MIXED NALI STRATEGIES AND EXPERIENTIAL LEARNING APPROACHView
41DEVELOPMENT OF ENTREPRENEURS VIA SOCIAL MEDIA MARKETING SERVICE LEARNING View
73DIFFERENT THINKING HAT JIGSAW GROUP TECHNIQUE FOR SAMPLING AND SAMPLE PREPARATIONS PLANNING T&LView
192E-HYBRID STUDIO; AN INTEGRATED AND VIRTUAL ENTREPRENEURSHIP DEVELOPMENT PLATFORM View
59EFFECTIVENESS ONLINE LEARNING FOR DIGITAL SYSTEMS COURSE DURING COVID-19 PANDEMICView
139EMBEDDING MONSOONSIM ERM SIMULATION IN CLASSROOM ACTIVITYView
31EMPOWERING EXPERIENTIAL LEARNING VIA AUDIT EXPRESSView
38ENHANCING INTEREST IN LEARNING PHYTAGORAS THEOREM AMONG LOWER SECONDARY SCHOOL STUDENTS IN MESTECC MENTOR-MENTEE PROGRAMView
156ENHANCING STUDENT KNOWLEDGE ON PRICING DECISION USING ONLINE GAMIFICATION DURING A PANDEMIC CRISIS View
152ENHANCING STUDENTS LEARNING THROUGH SCENARIO-BASED LEARNINGView
169ENHANCING STUDENTS' CREATIVE AND CRITICAL THINKING USING REUSE, REINVENT AND REDUCE - CREATIVE & CRITICAL CAMP (3R3C)View
49EXPLORING INTERNATIONAL COLLABORATION PROGRAM ON EXPERIENTIAL LEARNING APPROACHView
86EXPLORING OF STUDENTS' EXPERIENCES OF LEARNING IN SYNCHRONOUS ONLINE CLASS USING DISCORD PLATFORMView
167FABU STUDENTS' LOUNGE: THE CREATIVE SYNERGY LEARNING CULTUREView
158GRAPHIC STYLES TECHNIQUES AIDS INSTRUCTIONAL GAMES DESIGN: EVIDENCE FROM STUDENTS' EXPERIENCES AND DEMOGRAPHICS MEASURESView
63HARNESSING CRITICAL AND CREATIVE THINKING DURING PANDEMICView
32HELPING PEDOPHILIA VICTIMS WITH "I CARE, YOU DESERVE" MODULEView
114INCULCATING OF ENTREPRENEURIAL SKILLS AMONG CIVIL ENGINEERING STUDENTS THROUGH UHAK UBSS 1032View
113INQUIRY-BASED SCIENCE EDUCATION APPROACH TO IMPROVE STUDENT LEARNING OF COMPUTER SCIENCE IN CLASSROOMView
171INTERNATIONALIZATION AT ITS SURABAYA DURING THE PANDEMIC THROUGH E-PROGRAMSView
166MASSIVE ONLINE TEACHING & LEARNING FOR CARTOGRAPHIC SUBJECTView
138NURTURING CHILDREN FOR FUTURE CHALLENGES IN STEM EDUCATIONView
181PEMBELAJARAN INTERAKTIF BERASASKAN BUKU INFOGRAFIK View
180PERLAKSANAAN AMALI ASAS SISTEM MAKLUMAT GEOGRAFI MENGGUNAKAN PEMBELAJARAN BERASASKAN MASALAHView
124PROCON - MAKE SENSE EDUCATIONView
137PROJECT-BASED BLENDED LEARNING USING PADLETView
84SCANNGOView
178SERAMBI ILMU MINECRAFT (SIMC)View
46SOCIAL NETWORK ANALYSIS FOR INTERACTION VIA COLLABORATIVE PROBLEM-BASED LEARNING ENVIRONMENT (CPBL) TO PROMOTE STUDENTS' LEARNING PERFORMANCEView
74STUDENTS' IMPROVEMENT IN PERFORMANCE, CONCEPTION AND INTEREST ON COMPOUND NOUNS LEARNING VIA INOMAJView
50TEACHING AND LEARNING OF RESEARCH METHOD THE FUN WAY BY USING #HASHTAGS IN FACEBOOKView
183THE EFFECT OF EZ-PSY E-DICTIONARY (EPED) APPS TOWARDS STUDENTS' EFFICACY IN LEARNING EDUCATIONAL PSYCHOLOGY COURSEView
165THE EFFECTS OF FLIPPED CLASSROOM ON PRIMARY SCHOOL STUDENTS' WRITING PERFORMANCE IN ENGLISHView
157THE MEDICAL DESIGNERSView
134THE POWER OF AVENGERS IN CHEMICAL PROCESS DESIGN HEURISTICSView
35USING COMPETITIONS TO NURTURE THE LEADERS OF TOMORROWView
132VIRTUAL GALLERY WALKS TO ENHANCE STUDENTS' COMPETENCY IN SPECTRA ANALYSISView
87VIRTUAL MENTAL-HEALTH & PSYCHOSOCIAL-SUPPORTS (MHPSS) PLATFORM FOR STUDENTS' PSYCHOLOGICAL WELLBEING DURING THE PANDEMICView
52VISUAL PLANNING TOOL FOR POSTGRADUATE STUDENTS TOWARDS GRADUATE ON TIME (GOT)View
75WARNA INTERACTIVE: HOME INTERACTIVE WALL FOR VIRTUAL COLOURING CONTESTView

BRONZE MEDALISTS

Team IDProject / Innovation TitleCertificate
189ANWA' TASHBIHView
133BEHAVIOUR MODIFICATION APPROACH AND MY PROBLEMATIC BEHAVIOUR : PBL FRAMEWORKView
102COMPARATIVE HEALTH EFFECT OF RADON AND COVID-19View
131CONTINUOUS IMPROVED PROCESS OF OUTCOME BASED EDUCATION IMPLEMENTATION: PSYCHOMOTOR LEARNING ACTIVITIESView
120DOING PROJECT-BASED LEARNING ONLINE: BENEFITS AND PITFALLSView
129EMBRACING ONLINE TEACHING THROUGH FACEBOOK LIVEView
95ENGAGING STUDENTS WITH EFFECTIVE LEARNING THROUGH INVERSE TEACHING METHOD FOR SYSTEM MODELING AND ANALYSIS COURSEView
125FUN FUN ONLINE KOREAN CLASSView
47INDUSTRY-ORIENTED TEACHING AND LEARNING APPROACH FOR FIRST YEAR ELECTRICAL ENGINEERING STUDENTSView
68INTELLECTUAL PROPERTY LAW SNAKE AND LADDER GAME (IPSL)View
121KESAN APLIKASI AUGMENTED REALITI KESEDARAN COVID-19 (AR3W) BERDASARKAN TEORI KOGNITIF PEMBELAJARAN MULTIMEDIAView
79KURSUS PENGURUSAN JENAZAH ONLINE (KUPJO)View
153MEMBANGUNKAN MODEL VISUALISASI ASTRONOMI UNTUK PENGAJARAN DAN PEMBELAJARAN ASTRONOMI DI MALAYSIAView
194MONITORING OF THREE DIFFERENT ELECTRICAL OUTPUT PARAMETERS USING THE CONCEPT OF I2C CONNECTION ON SOLAR PANEL MONITORING SYSTEM.View
85MYRISE AS A PIONEERING MODEL TO CATALYZE INTEGRATED RESEARCH EXCELLENCE FOR SCIENCE UNDERGRADUATE STUDENTSView
60ONLINE COLLABORATIVE READING View
184PEMBELAJARAN AKTIF SECARA DALAM TALIAN MENGGUNAKAN WHATSAPPView
101PHYSICS AND HUMAN BODY SYSTEMS AS INTEGRATED COURSEView
123RECOMMENDATIONS TO INCREASE INSTRUCTORS' PARTICIPATION RATE IN MOOCView
174ROLE-PLAY AS A TEACHING STRATEGY OF POSITIVE PSYCHOLOGY FOR UNDERGRADUATE PSYCHOLOGY PROGRAMView
187SOLI FIX GAMEView
155STARTING YOUNG WITH STEM: SCIENCE, TECHNOLOGY, ENGINEERING, AND MATHEMATICS EDUCATION IS FUNView
182STUDENT LEARNING TIME (SLT) CALCULATORView
179THE IMPLEMENTATION OF MIND MAP TECHNIQUE IN LEARNING COMMERCIAL LAWView
58THE SIGNIFICANCE ROLE OF RADON MONITORING AND DETECTION IN PUBLIC HEALTH EDUCATIONView

MERITS

Team IDProject / Innovation TitleCertificate
148BIOMECHANICAL ANALYSIS OF DEVELOPING LOW BACK PAIN FOR STANDING PERSONView
191ONLINE ENGAGEMENT ON PATHWAY TOWARDS PROFESSIONAL TOWN PLANNERS View
57THE APPLICATION OF QUALITY CYCLE IN TEACHING AND LEARNING PROCESSView