New Academia Learning Innovation (NALI) 2018 is a celebration for innovative teaching and learning practices.

The objectives of this exhibition and competition are:

  • To recognize NALI research and innovation products in teaching and learning through exhibition and competition
  • To be the platform for sharing of research and innovation products in teaching and learning
  • To improve educators competency in practicing teaching and learning in the 21st Century through NALI talk series and workshops,
  • To improve STEM awareness among educators in practicing NALI
  • Call For Participation (or registration) : 15th April 2018 (link)
  • Due Date Submission (Extended Abstract) : 30th Jun 2018 31st July 2018 19th August 2018
  • Competition Date : 25th September 2018.

Each submission is subjected to a payment of :

Local participants : MYR 200.00
International participants  : USD 50.00

 

Payment direct to account:

Account Name: Bendahari UTM
Bank: CIMB Bank Berhad
Account No: 8006053536

    We offer attractive prizes that include:

  • Gold Medalists                    Medal + Certificate


  • Silver Medalists                   Medal + Certificate


  • Bronze Medalists                 Medal + Certificate


  • Open to all educators.
  • Individual and Group Participation (up to 6 members) is accepted.
  • Combination of educators, students and industry is highly encouraged.
  • The project submission has to be related to teaching and learning or NALI (NALI example).
  • Participants are allowed to submit more than one submission but separate fee is to be charged
  • Incomplete submission and/ or fraud information will be rejected by the organizer.
  • The deadline for submission is 30th JUNE 201831st July 2018  19th August 2018
  • Every participant is given a booth (1 unit table, 1 unit chair and a power source) to showcase their project.
  • Booth numbers: Accepted Papers.
  • Participant has to prepare a poster at the booth for the project to be presented to panel of juries during NALI 2018.
    Content of the poster should contains the following information:
    • Abstract
    • Project Objectives
    • Novelty (New Ideas)
    • Creativity (Design of Ideas)
    • Innovativeness (Changes/Improvement)
    • Applicability (Relevant to New Academia Learning Innovation Model (NALI))
    • Impact to Students’ Learning (Engagement and Empowering)
    • Commercialization Potential
    • Awards Received (Title of project, exhibition and year)
    The size of the poster is A1.

  • Participants are encouraged to prepare additional materials such as brochures, pictures and certificates that support their project.
  • No internet connection is provided during NALI 2018.

Format for writing extended abstract :

  • Consist a minimum of 700 words and a maximum of 1500 words including References and Acknowledgement.
  • Papers submitted should be written in English.
  • The preferred file format for submission of your extended abstract is MS Word.
  • The maximum number of pages is 3.

Download the template HERE

Submit your FULL PAPER (Extended Abstract) through registration HERE

Participants have to be present their project to adjudicators in 10 minutes.

  • Adjudicators’ decision is final.
  • Project evaluation and assessment is carried out by experienced adjudicators chosen by the organizer.
  • Judging criteria include:

-Novelty (new ideas), creativity (design of ideas), innovativeness (changes/improvement), applicability (relevant to NALI), impact to student (engagement and empowering). These criteria must be supported by evidences.

-Oral presentation and poster (display of poster and display of material).

Payment direct to account:

Account Name: Bendahari UTM
Bank: CIMB Bank Berhad
Account No: 8006053536

Contact: 012-7005986 (Priscilla) or
012-6763987 (Pn. Nurhanin)

All accepted extended abstract will be published in NALI 2018 Exhibition and Competition Procceding with ISBN numbers.

Booth No. Title
1 IMPLIMENTASI PROJEK ASAS REKABENTUK LANDSKAP MELALUI PENGALAMAN PEMBELAJARAN IMERSIF BERSEMUKA
2 ADOPTING A BLENDED LEARNING APPROACH TO FIRST YEAR UNDERGRADUATE STUDIO 1 PLANNING AWARENESS
3 DIGITAL CLASSROOM HANDBOOK FOR EDUCATION 4.0
4 MFRS LAGOON AND THEME PARK: AUGMENTED REALITY + VIRTUAL REALITY
5 CDIO PRACTICE INTEGRATED AS MINI PROJECT IN CORE SUBJECT FOR MECHANICAL ENGINEERING EDUCATION
6 EMBEDDING DESIGN THINKING IN PROJECT-ORIENTED PROBLEM-BASED LEARNING APPROACH IN SOFTWARE ENGINEERING COURSES
7 ENGAGEMENT IN PEER REVIEW AND LEARNING OUTCOMES THROUGH E-LEARNING VEHICLE
8 USING TOY BRICKS AS AN INNOVATIVE TEACHING TECHNIQUE IN OPERATIONS MANAGEMENT
9 ACCOUNTING EDUCATORS 4.0 BDCC READINESS IDENTIFICATION SYSTEM (AERIS 4.0)
10 EDUTAINMENT AND INTERACTIVE TEACHING VIDEO (WITH AR AND VR) IN MANAGEMENT ETHICS AND CORPORATE GOVERNANCE COURSE
11 MRMD DIGITAL BOARD
12 PROBLEM SOLVING PROCESS RUBRIC (PPR) FOR PROJECT-BASED LEARNING IN ELECTRICAL LABORATORY
13 THE USE OF VIDEO RECORDING VIA TELEGRAM APPLICATION AS AN EFFECTIVE TOOL TO IMPROVE ORAL  PRESENTATION SKILLS
14 MOBILE TANGIBLE EDUTAINMENT GAMES FOR KIDS EDUCATION
15 LANDSCAPE ARCHITECTURE DESIGN STUDIO:  ECOLOGICAL DESIGN FOR NUSA DAMAI COMMUNITY PARK, PASIR GUDANG
16 ‘DOJOING’ 21ST CENTURY TRAITS IN CLASSROOM
17 PEDAGOGICAL BENEFITS OF YOUTUBE IN IMPROVING HAIR STYLING PERFORMANCE AND INTEREST AMONG LEARNING DISABILITY STUDENTS
18 FLASH FLOODS DETECTOR
19 CLICKME: A PORTABLE INTERACTIVE LEARNING SYSTEM
20 MOBILE LINUS FOR REMEDIAL STUDENTS
21 FORMING INTERDISCIPLINARY ENGINEERING TEAMS  USING PERSONALITY TYPE DIFFERENCES
22 COOLVERTER: A LEARNING AID TO MASTERING SKILL OF CONVERTING UNITS OF LENGTH
23 AN ONLINE AUTHENTIC LEARNING ENVIRONMENT TO SUPPORT KNOWLEDGE CONSTRUCTION AMONG NON-STATISTICS MAJOR UNDERGRADUATES
24 IMPROVING STUDENTS’ LEARNING OUTCOMES THROUGH E-SERVICE LEARNING BASED ON AUTHENTIC LEARNING STRATEGY
25 CONCEPTUAL DIAGRAM: AN INNOVATIVE APPROACH IN TEACHING NURSING CONCEPT
26 IMPLEMENTATION OF HOLISTIC SOCIAL LEARNING ENVIRONMENT
27 ENHANCING STUDENTS’ INVOLVEMENT AND SUCCESS IN E-LEARNING THROUGH LEARNING ANALYTICS INTERVENTION
28 PROJECT-BASED LEARNING APPROACH THROUGH MOCK-UP WORKSHOP FOR VALUE MANAGEMENT IN CONSTRUCTION
29 EDUTAINMENT MOBILE APPLICATION – KEMBARA NOMBOR
30 APPLICATION DEVELOPMENT OF AUGMENT REALITY IN GEOMETRY TOPIC BASED ON MULTIMEDIA LEARNING COGNITIVE THEORY
31 FINAL YEAR PROJECT AND ITS IMPACT TO STUDENT ENGAGEMENT AND SUCCESS
32 WARM UP YOUR BRAIN (WARPUP): A MOBILE APPLICATION EDUCATION FOR ATTENTION DEFICIT HYPERACTIVE DISORDER (ADHD) STUDENT YEAR 2
33 DYNA:MECH@UTM DYSON PROGRAMME
34 MYLINE UTM-UNMC BCEDP MUET PREPARATORY  TRANSNATIONAL COLLABORATION PROJECT
35 COLLABORATIVE ONLINE SOCIAL LEARNING ACTIVITY (COSLA)
36 MONSOONSIM BUSINESS SIMULATION: ENHANCING LEARNING THROUGH GAMIFICATION
37 DEVELOPMENT OF VIRTUAL DESIGN AND CONSTRUCTION MODEL FOR OPEN EDUCATION RESOURCES – M&E WORKS MEASUREMENT
38 THE DESIGN OF AUGMENTED REALITY BOOK
39 INTERACTIVE SIMULATED TEACHING AND LEARNING MODULE FOR   CONSTRUCTION BUILDING PROCESS AND QUANTIFICATION WORKS
40 VOLLEYBALL WORLD: MOBILE APPLICATION TO LEARN VOLLEYBALL
41 DESIGNING A FIRST YEAR INTRODUCTION TO ENGINEERING COURSE
42 GO GREEN SCHOOL: COMMUNITY SERVICE LEARNING
43 HEURISTIC EVALUATION IN AUGMENTED REALITY MODEL TO AID AL-QURAN MEMORIZATION FOR HEARING IMPAIRED STUDENTS
44 INFUSED DESIGN THINKING SKILLS IN THE COURSE OF INFORMATICS IN SOCIETY
45 E-PALUVED: ELECTRONIC PROBLEM BASED LEARNING FOR SUSTAINABLE DEVELOPMENT INDICATOR
46 FORM SIX’S SOFT SKILL FRAMEWORK
47 REKA BENTUK MODUL PEMBELAJARAN KENDIRI MENERUSI PEMBELAJARAN BERASASKAN SENARIO
48 STUDENTS PERCEPTION TOWARDS INTERNATIONAL SERVICE LEARNING PROGRAM (ISLP)  ORGANIZED BY UNIVERSITI TEKNOLOGI MALAYSIA (UTM) IN COLLABORATION WITH UNIVERSITI MUHAMMADIYAH PURWOKERTO (UMP)
49 LEARNING HIGHWAY ENGINEERING COURSE THROUGH MASSIVE OPEN ONLINE COURSE (MOOC) PLATFORM: STUDENTS’ AWARENESS AND ACCESSIBILITY
50 COMPREHENSIVE ACADEMIC PROGRAMME DEVELOPMENT AND IMPROVEMENT: CASE STUDY FOR ISLAMIC STUDY CURRICULUM
51 PEMBELAJARAN BERASASKAN KOMUNITI MENERUSI PROGRAM LESTARI KOMUNITI KEMBOJA 2.0
52 GAP OC LMR: GOOGLE APPLICATION ONLINE CLASSROOM LEADERSHIP, MANAGEMENT AND RESEARCH
53 ADAPTING GAMIFICATION APPROACH IN MASSIVE OPEN ONLINE COURSES TO IMPROVE USER ENGAGEMENT
54 GOREASON: AN ONLINE COLLABORATIVE LEARNING SYSTEM FOR REASONING SKILLS
55 ENHANCING CONSTRUCTION TECHNOLOGY COURSES USING MOBILE AUGMENTED REALITY
56 INNOVATION-BASED LEARNING CONCEPTUAL MODEL
57 IMPLEMENTATION OF GUIDED MILESTONE FOR PBL ASSIGNMENT IN ELECTRONIC CIRCUITS COURSE
58 INNOVATIVE ADAPTATION FROM THE REAL ESTATE COMPUTER APPLICATION SUBJECT
59 LEARN TO PLAY, PLAY TO LEARN AND LEARN TO LEARN (L2P-P2L-L2L):  INTEGRATING UNIVERSAL DESIGN FOR LEARNING (UDL) AND GAMIFICATION
60 THE UTILIZATION OF WORK-INTEGRATED LEARNING PEDAGOGICAL AT HIGHER LEARNING INSTITUTION: FOSTERING ENGAGEMENT WITH INDUSTRY PROJECTS
61 INNOVATIVE MODEL AND 2D GAME STIMULATION FOR VOCABULARY ACQUISITION AND COMMUNICATION SKILL
62 PHOTOVOLTAIC ACADEMIC SERVICE LEARNING FOR SECONDARY SCHOOL
63 FUN LEARNING TOY LIBRARY AS A PASSAGE TO SHAPE FUTURE SCIENTISTS AND ENGINEERS
64 EFFECTS OF COLLABORATIVE VIDEO ASSIGNMENT TOWARDS STUDENTS’ INTEREST AND MOTIVATION IN ENGINEERING SERVICE COURSES
65 ADAPTATION GUIDELINE FOR DIFFERENT TYPE OF LEARNERS IN ONLINE LEARNING SYSTEM
66 USING ARCGIS ONLINE AS AN INTERACTIVE MAPPING AND ANALYSIS TOOLS FOR URBAN AND REGIONAL PLANNING EDUCATION
67 ASSESSMENT OF PROFESSIONAL SKILLS THROUGH A CAPSTONE PROJECT BASED LEARNING (CPRBL) MODEL FOR ELECTRICAL & ELECTRONICS ENGINEERING PROGRAM
68 STEM INTEREST-IGNITION PROGRAM BY SCHOOL OF EDUCATION, UTM AND SULTAN ISMAIL LIBRARY KG MELAYU
69 PROBLEM BASED LEARNING: ENHANCING STUDENT’S EXPERIENCE THROUGH RUMAH IHSAN JOHOR (RIJ) PROJECTS
70 CULTIVATING SOCIAL ENTREPRENEURS THROUGH EXPERIENTIAL EDUCATION: A MULTI-STAKEHOLDER COLLABORATION
71 TRIGGERING LEARNING OF SERVICE INNOVATION BY  VISUALIZING THE CLIENT-HOST RELATIONSHIPS VIA  CONVENTION INNOVATION SERVICE (CIS) BLUEPRINT
72 KESAN BAHAN PEMBELAJARAN BERASASKAN WEB ‘E-PEDAGOGI’  DENGAN HIBRID 3K TERHADAP TAHAP KEYAKINAN DAN TAHAP KREATIVITI GURU PELATIH
73 AN EVALUATION ON STUDENTS’ PERSPECTIVE TOWARDS KELAB SUKA BELAJAR UTM
74 THE CONCEIVE-DESIGN-IMPLEMENT-OPERATE FRAMEWORK IN GEOGRAPHIC INFORMATION SYSTEM SURVEY CAMP
75 FRAMEWORK OF SURVEY CAMP COURSE IN CIVIL ENGINEERING PROGRAM USING PROJECT BASED LEARNING
76 IMPLEMENTATION OF BLOSSOMS MODULES FOR HIGHWAY ENGINEERING COURSE TO ENRICH STUDENTS LEARNING EXPERIENCE
77 PERMAINAN LOMPAT-LOMPAT PANJAT – INTERGRATED QUIZIZZ ONLINE EDUGAME
78 INNOVATIVE LOW COST HOUSING FOR INDIGENOUS PEOPLE’S VILLAGE USING INTERLOCKING BRICK SYSTEM
79 PETAK PECAHAN AJAIB
80 DATA ANALYTICS FOR DATA STRUCTURE SUBJECT IN MOOC
81 A MODEL FOR CONTINUAL QUALITY IMPROVEMENT IMPLEMENTATION IN ACADEMIC PROGRAMS
82 TEACHING AND LEARNING INNOVATIVE USING A NOVEL PICO HYDRO TURBINE KIT
83 INNOVATIVE TEACHING AND LEARNING STRATEGIES IN OPEN MODELLING AND SIMULATION ENVIRONMENT FOR STUDENT-CENTERED ENGINEERING EDUCATION / INMOTION
84 EMBRACING EDUCATION 4.0: CREDIT TRANSFER MOOC FOR TECHNICAL  COMMUNICATION ENGLISH
85 APPREHENDING ESL PRACTITIONERS’ CHALLENGES IN TEACHING ACADEMIC ENGLISH FOR TECHNICAL AND ENGINEERING PURPOSES
86 CAPSTONE PROJECT (SCHOOL OF ELECTRICAL ENGINEERING, UTM)

Layout Booth

 

Payment direct to account:

Account Name: Bendahari UTM
Bank: CIMB Bank Berhad
Account No: 8006053536

Contact: 012-7005986 (Priscilla) or
012-6763987 (Pn. Nurhanin)
Email: priscilla@utm.my or
nurhanin@utm.my